
The process of writing a novel is rarely the romantic, quiet affair popular culture suggests. It’s a relentless, daily negotiation against distraction, self-doubt, and the sheer, overwhelming complexity of the story itself. This is especially true when working in the demanding arenas of horror, crime, and psychological thriller, where the narrative is built not on comfort, but on the precise, methodical construction of anxiety.
There is a profound difference between wanting to write and achieving the sheer disciplined momentum required to complete a book. Every author needs a system. A personal, potent sonic cue that acts as a switch, instantly filtering out the chaos of the mundane world and establishing an unwavering internal rhythm. For me, that essential catalyst is the instrumental piece, “Kids,” by Kyle Dixon and Michael Stein.
This track, instantly recognisable as the main emotional motif from the Netflix series, Stranger Things, is far more than just background atmosphere. Its rigid, almost hypnotic construction doesn’t just put me in the mood; it acts as a direct psychological trigger, linking the creative task to the relentless, determined drive of my youth. When that synthesizer pulses, the internal machinery starts, and the procrastination stops.
The Analogue Comfort and The Psychology of Achievement
Though I wasn’t actually born in the 1980s, I grew up completely saturated in the decade’s pop culture thanks to my older siblings. This track is pure, distilled nostalgia for that era: the moody aesthetic, the synthesizers, and the low-fidelity tape hiss.
But the true power lies in its connection to 80s and 90s gaming. That chugging, repetitive synth rhythm directly mirrors the soundtrack of those classic platformers. That music was the pervasive sound of creative resilience. It accompanied hours spent replaying the same difficult section, accepting ‘Game Over’ again and again, driven by a simple, unyielding truth: you can only achieve the final victory through unrelenting repetition.
When I put on “Kids,” it doesn’t just create atmosphere; it instantly resurrects that deep, old-school gamer motivation: I will solve this puzzle, I will beat this level, and I will not quit until I master the pattern. That psychological state; the acceptance of initial failure coupled with absolute determination, is precisely what’s needed to tackle a complex, demanding chapter.
Deconstructing the Sound: A Four-Part Blueprint for Narrative Tension
The track’s brilliance lies in its disciplined, incremental build-up. It offers a clear, four-phase structural blueprint for managing and escalating narrative tension, which I follow almost unconsciously when drafting:
Phase 1: The Eerie Pulse (0:00 – 0:34)
The track begins with a simple, resonant sine wave that pulses like a low, anxious heartbeat. This is the Immersion Point. There is no melody, just repetitive, slightly dissonant rhythm. This phase forces me to clear the mental clutter and establish the core atmosphere of the scene: the creeping dread, the sense that something is fundamentally wrong. It’s a hypnotic ritual that silences the internal editor and demands I commit to the mood.
Phase 2: The Core Melody and Focus (0:35 – 1:05)
A second, slightly melancholy synthesizer voice enters with the main theme. This is the Character Commitment Phase. This new layer introduces the main human element—the protagonist’s specific objective, their private vulnerability, or the deep, personal connection driving them forward. The music clarifies the central narrative task: focus solely on the character’s emotional trajectory and motivation for the scene.
Phase 3: The Build, Noise, and Dissonance (1:06 – 1:40)
The rhythmic elements thicken, and a subtle layer of dissonance or “noise” is introduced into the background. This is the Creative Struggle Phase. The music is now demanding that the narrative tension escalate. This is where I push through the difficult structural knots: the protagonist’s careful plan collapses, the dialogue exposes a painful truth, or the scene twists into outright conflict. The conflict in the music mirrors the struggle on the page.
Phase 4: Full Momentum and The Unstoppable Flow (1:41 – End)
The rhythm machine hits its full stride, the synths swell, and the main theme is played with confidence and urgency. This is the Climactic Flow State. Everything the previous sections built up is now in motion. This sound compels me to write with speed and clarity, driving the action, the final devastating reveal, or the critical choice that provides the chapter’s powerful hook. The pace is no longer anxious; it is urgent, powerful, and utterly unstoppable.
The Final Beat: Why This Rhythm Defines My Genre
The fundamental reason “Kids” fuels my writing is that its structure perfectly embodies the psychological architecture of my genres.
My work in horror and psychological thriller isn’t about jump scares or shoot-outs; it’s about the relentless, methodical erosion of the protagonist’s sense of safety. The track’s constant, quiet pulse, which never fully resolves, becomes the blueprint for the story’s overall tone. It forces me to withhold resolution until the final beat, mirroring the experience of the protagonist who is trapped in an anxiety loop.
The music’s slow, controlled escalation teaches me that maximum tension is achieved through restraint, not chaos. It reminds me that the most terrifying revelation is the one that arrives on time, measured, and inevitable, just like the bass synth, the ultimate, terrifying comfort of a known rhythm.









